AoeStats
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Arabia

509729900Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 30m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1947
+12
🇩🇪 Franks · Germany
1788
+19
🇲🇽 Ethiopians · Mexico
1781
+19
🇬🇧 Vietnamese · United Kingdom
1659
+24
🇮🇹 Celts · Italy
1916
-21
1857
-19
1836
-18
🇮🇹 Magyars · Italy
1783
-16
Player eAPM Actions Feudal Castle Imperial Opening
95 2,889 8:13 26:06 — ⚔ Scout Rush
91 2,781 8:28 24:40 — ⚔ Archer Rush
85 2,597 8:25 23:16 — ⚔ Scout Rush
75 2,278 8:47 22:42 — ⚔ M@A into Archers
72 2,215 8:47 21:57 — ⚔ Scout Rush
59 1,805 8:14 22:04 — ⚔ Archer Rush
59 1,808 8:32 23:04 — ⚔ Archer Rush
54 1,657 8:44 22:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,235 8,763 4,660 200 20,858 21,753
11,325 5,961 2,690 230 20,206 20,629
10,865 6,160 2,775 300 20,100 20,614
10,645 4,397 4,400 200 19,642 20,305
5,850 7,227 4,140 200 17,417 17,439
10,305 4,331 2,275 290 17,201 17,214
5,150 6,421 4,820 225 16,616 16,801
4,975 5,984 4,455 0 15,414 15,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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