AoeStats
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Arena

509692755Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 44m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
2065
+7
🇺🇸 Muisca · United States
2044
+8
🇨🇿 Spanish · Czechia
2012
+10
🇹🇷 Koreans · Türkiye
1998
+10
🇫🇮 Goths · Finland
2042
-15
🇫🇮 Huns · Finland
1941
-11
🇩🇪 Wei · Germany
1768
-6
🇫🇮 Gurjaras · Finland
1615
-3
Player eAPM Actions Feudal Castle Imperial Opening
64 2,848 9:59 13:39 34:30 ⛏ Fast Castle
59 2,621 11:09 14:51 29:33 ⚔ FC into Scouts
54 2,433 11:21 15:21 32:36 ⛏ Fast Castle
50 2,256 11:05 15:16 28:43 ⛏ Fast Castle
47 2,090 10:18 14:06 34:31 ⛏ Fast Castle
47 2,113 10:23 14:58 31:51 ⛏ Fast Castle
39 1,759 8:25 20:56 37:20 ⚔ Archer Rush
26 1,158 7:34 21:44 25:48 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,240 23,060 17,765 2,350 75,415 77,056
34,970 11,045 27,645 1,025 74,685 82,761
19,450 29,595 11,535 6,775 67,355 78,659
29,620 15,790 14,200 850 60,460 64,714
27,625 27,521 2,630 2,200 59,976 65,571
26,180 16,105 13,330 3,520 59,135 62,223
20,720 14,275 12,705 4,320 52,020 54,608
11,020 10,399 12,805 940 35,164 39,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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