AoeStats
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Arena

509338845Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 52m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1737
+15
🇦🇷 Shu · Argentina
1717
+16
🇭🇰 Dravidians · Hong Kong SAR China
1697
+17
🇹🇼 Malians · Taiwan
1654
+19
🇩🇪 Burmese · Germany
1808
-19
🇩🇪 Huns · Germany
1724
-17
🇩🇪 Lithuanians · Germany
1718
-17
🇫🇷 Jurchens · France
1640
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,119 10:33 14:27 29:38 ⛏ Fast Castle
56 2,982 10:53 14:37 28:17 ⛏ Fast Castle
53 2,814 10:29 14:34 34:44 ⛏ Fast Castle
46 2,450 10:12 14:31 30:05 ⛏ Fast Castle
43 2,299 10:20 14:33 27:52 ⛏ Fast Castle
39 2,053 8:22 21:27 34:02 ⚔ Towers FC
35 1,856 8:47 23:50 36:33 ⚔ Towers into Archers
31 1,655 10:38 15:05 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,255 27,335 27,115 5,675 104,380 108,732
36,545 24,699 23,830 2,825 87,899 101,277
37,810 19,271 24,505 5,000 86,586 102,690
35,225 25,338 12,605 1,150 74,318 78,451
30,245 26,500 11,085 5,055 72,885 79,652
30,855 23,245 14,100 2,815 71,015 74,427
15,705 10,585 8,545 2,135 36,970 39,930
15,135 12,563 2,835 2,375 32,908 34,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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