AoeStats
← Jan Itor

Pilgrims

509328690Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 17m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tatars · Netherlands
1602
+22
🇹🇼 Khitans · Taiwan
1596
+22
🇹🇼 Saracens · Taiwan
1562
+24
🇳🇱 Japanese · Netherlands
1474
+26
🇩🇪 Spanish · Germany
1847
-27
1778
-25
🇪🇸 Persians · Spain
1726
-23
🇫🇷 Chinese · France
1609
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 868 9:01 13:29 — ⛏ Fish Boom FC
44 784 13:06 16:41 — ⛏ Fish Boom FC into Galleys
44 784 11:04 — — ⚔ Fish Boom into Scouts
35 629 12:14 16:03 — ⛏ Fish Boom FC into Galleys
33 594 7:30 — — ⛏ Fish Boom into Galleys
30 541 11:50 16:06 — ⛏ Fish Boom FC
28 508 11:56 16:50 — ⚔ Fish Boom into Scouts
23 420 11:43 15:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,350 6,369 1,105 200 11,024 10,543
4,275 4,200 340 300 9,115 9,077
3,225 4,661 730 200 8,816 8,791
3,335 4,210 400 225 8,170 8,276
3,425 3,800 480 225 7,930 8,307
2,525 4,100 880 125 7,630 7,682
3,225 3,039 880 115 7,259 6,858
2,650 3,181 475 845 7,151 7,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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