AoeStats
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Arena

509222985Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 74m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
2009
+17
🇩🇪 Dravidians · Germany
1930
+20
🇩🇪 Berbers · Germany
1823
+24
🇷🇺 Wu · Russia
1794
+25
🇮🇹 Aztecs · Italy
2235
-28
🇨🇦 Jurchens · Canada
2048
-23
🇺🇸 Franks · United States
1992
-21
🇲🇽 Malians · Mexico
1829
-14
Player eAPM Actions Feudal Castle Imperial Opening
101 7,490 11:16 15:17 27:55 ⛏ Fast Castle
80 5,930 9:59 13:59 37:31 ⛏ Fast Castle
72 5,306 11:41 15:18 27:38 ⚔ Scouts FC
53 3,953 10:56 14:34 29:15 ⚔ FC into Scouts
53 3,898 10:37 14:13 28:30 ⛏ Fast Castle
51 3,805 11:28 15:18 29:12 ⛏ Fast Castle
40 2,941 11:25 14:58 33:52 ⚔ FC into Scouts
32 2,403 9:43 13:16 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
123,260 35,803 27,290 5,760 192,113 197,520
71,355 43,780 38,655 7,485 161,275 173,506
67,480 37,375 46,185 2,305 153,345 168,394
51,405 41,840 39,600 3,775 136,620 141,201
52,610 53,180 24,985 4,355 135,130 145,665
45,410 58,870 26,390 2,685 133,355 134,187
62,440 43,470 17,900 3,710 127,520 132,995
20,340 55,838 40,520 7,070 123,768 155,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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