AoeStats
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Oasis

509121906Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 19m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1800
+7
🇩🇪 Franks · Germany
1799
+7
🇻🇳 Goths · Vietnam
1712
+10
🇲🇽 Vietnamese · Mexico
1656
+13
🇪🇸 Sicilians · Spain
1696
-12
🇪🇸 Mapuche · Spain
1622
-11
🇵🇪 Dravidians · Peru
1516
-7
🇪🇸 Britons · Spain
1496
-7
Player eAPM Actions Feudal Castle Imperial Opening
75 1,477 8:46 — — ⚔ Scout Rush
60 1,171 8:40 — — ⚔ Scout Rush
55 1,072 10:51 14:25 — ⛏ Fast Castle
55 1,078 8:34 — — ⚔ Archer Rush
48 936 9:22 — — ⚔ Scout Rush
47 929 9:45 — — ⚔ Archer Rush
44 854 8:56 — — ⚔ Archer Rush
37 720 10:19 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,525 3,610 300 400 8,835 9,257
2,935 3,472 1,585 0 7,992 8,805
4,615 2,826 350 125 7,916 8,000
4,880 2,705 200 0 7,785 8,395
4,710 2,513 150 350 7,723 8,108
4,065 2,330 490 750 7,635 7,903
2,725 2,995 1,225 0 6,945 7,757
2,835 2,628 1,405 0 6,868 6,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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