AoeStats
← Jan Itor

Fortress

508959232Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 27m 51s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,440 8:05 12:02 — ⛏ Fast Castle
49 1,357 7:33 11:11 25:12 ⛏ Fast Castle
41 1,150 7:25 11:31 24:54 ⛏ Fast Castle
40 1,121 7:05 9:52 24:05 ⛏ Fast Castle
38 1,070 7:40 10:27 22:30 ⛏ Fast Castle
35 986 7:08 10:47 23:05 ⛏ Fast Castle
34 958 5:58 11:36 26:20 ⛏ Fast Castle
28 767 5:49 15:39 22:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,700 15,650 7,550 1,060 39,960 43,349
19,325 9,040 7,540 960 36,865 37,757
15,665 11,440 6,020 870 33,995 35,968
15,755 9,625 5,640 1,825 32,845 34,343
11,490 10,340 5,820 1,100 28,750 32,099
13,330 8,635 5,350 850 28,165 29,865
11,400 12,305 1,540 400 25,645 29,125
11,735 7,981 3,525 950 24,191 27,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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