AoeStats
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Lombardia

508945948Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1808
+10
🇺🇦 Bohemians · Ukraine
1773
+11
🇨🇭 Bengalis · Switzerland
1674
+15
🇧🇷 Franks · Brazil
1599
+19
🇨🇿 Bulgarians · Czechia
1741
-16
🇨🇿 Malians · Czechia
1658
-14
🇨🇿 Poles · Czechia
1638
-13
🇨🇿 Gurjaras · Czechia
1622
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 3,508 11:03 14:35 26:30 ⛏ Fast Castle
56 2,949 11:19 15:10 30:55 ⛏ Fast Castle
50 2,627 11:13 14:58 30:07 ⛏ Fast Castle
40 2,087 10:55 14:34 43:37 ⛏ Fast Castle
39 2,024 10:48 14:28 28:40 ⛏ Fast Castle
38 1,978 11:29 16:02 38:33 ⛏ Fast Castle
33 1,713 9:13 19:49 37:10 ⚔ Scout Rush
24 1,233 8:44 20:37 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,635 52,230 30,720 5,105 139,690 143,604
61,480 25,107 9,850 4,500 100,937 109,085
55,245 17,216 15,430 3,015 90,906 109,276
28,020 25,966 24,445 2,385 80,816 97,634
18,470 33,696 21,870 5,560 79,596 95,136
29,455 17,570 22,765 890 70,680 83,432
31,475 18,517 11,950 1,815 63,757 65,922
19,775 12,227 8,350 2,135 42,487 46,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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