AoeStats
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Arena

504127519Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
870
+52
🇲🇽 Spanish · Mexico
870
+52
🇮🇳 Franks · India
975
-21
🇵🇪 Huns · Peru
929
-47
Player eAPM Actions Feudal Castle Imperial Opening
42 1,960 11:27 15:44 33:06 ⛏ Fast Castle
28 1,330 12:05 18:09 36:51 ⛏ Fast Castle
18 840 12:15 16:45 — ⛏ Fast Castle
13 593 10:35 20:03 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,715 17,155 7,405 2,430 45,705 68,343
13,050 16,160 11,775 1,500 42,485 56,680
21,280 6,420 3,710 1,500 32,910 42,887
7,810 4,870 3,270 200 16,150 18,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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