AoeStats
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MegaRandom

504114248Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 62m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
896
+17
🇵🇪 Huns · Peru
839
+54
🇨🇦 Franks · Canada
952
-20
🇨🇦 Huns · Canada
899
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,866 10:49 18:43 33:43
30 1,881 10:43 20:15 35:22 ⛏ Fast Castle
20 1,266 11:00 18:45 32:52 ⛏ Fast Castle
19 1,198 10:55 20:11 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,125 18,950 35,645 2,850 92,570 103,860
39,090 24,752 22,765 4,670 91,277 92,763
33,330 21,216 12,145 2,615 69,306 76,212
32,355 9,710 7,740 2,900 52,705 86,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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