Runestones
507774219Analyzed1v1 RM
·
12d ago on Sep 19, 2026·
26m 30s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Samball49's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
Samball49
C
Feudal Age
12:14
vs 10:15
btm 12%
Castle Age
25:16
vs 21:31
btm 14%
Imperial Age
—
vs 38:22
btm 0%
eAPM
52
vs 34
top 22%
First military
15:00
vs 11:31
btm 26%
▼
Slow Feudal Age at 12:14 — slower than 88% of analysed players on Runestones
▼
Slow Castle Age at 25:16 — slower than 86% of analysed players on Runestones
▲
High eAPM (52) — top quarter of analysed players
Korondo
C
Feudal Age
10:32
vs 10:15
btm 43%
Castle Age
22:15
vs 21:31
btm 41%
Imperial Age
—
vs 38:22
btm 0%
eAPM
34
vs 34
top 50%
First military
9:25
vs 11:31
top 19%
▲
Early military at 9:25 (Militia) — earlier than 81% of analysed players on Runestones
▼
Town centers idle 3:40 of the first 22:15 — keep villagers queued