AoeStats
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Arabia

504133037Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 33m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Dravidians · Uruguay
1269
+12
🇨🇴 Teutons · Colombia
1204
+15
🇦🇷 Spanish · Argentina
1146
+18
🇦🇺 Poles · Australia
1113
+19
🇺🇸 Japanese · United States
1495
-28
🇦🇷 Vietnamese · Argentina
1160
-15
🇺🇸 Franks · United States
1131
-14
🇺🇸 Wu · United States
947
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 1,766 9:23 23:26 — ⚔ Archer Rush
40 1,352 9:16 26:06 — ⚔ Scout Rush
36 1,215 10:46 27:42 — ⚔ Scouts into Towers
33 1,128 12:51 18:54 — ⛏ Fast Castle
30 1,015 10:04 32:48 — ⚔ Archers into Skirms
27 915 9:41 20:53 — ⚔ Scout Rush
19 645 12:05 — —
17 562 10:57 22:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,395 5,607 5,570 200 22,772 24,032
11,220 5,036 5,750 200 22,206 23,477
10,160 7,211 2,625 950 20,946 23,012
6,355 6,740 4,335 0 17,430 18,620
9,000 4,837 1,140 1,250 16,227 17,378
4,775 4,986 1,815 180 11,756 13,034
6,400 2,988 1,450 640 11,478 12,525
3,245 2,421 150 180 5,996 7,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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