AoeStats
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Arena

511112389Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1065
+15
🇺🇸 Bohemians · United States
1044
+16
🇮🇹 Turks · Italy
1105
-19
🇮🇹 Franks · Italy
965
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,101 11:24 16:29 29:21 ⛏ Fast Castle
24 911 10:58 14:54 24:55 ◆ FC into Fast Imp
17 625 10:34 15:51 29:45 ⛏ Fast Castle
15 560 12:22 16:47 24:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,700 10,595 9,285 3,550 46,130 49,581
18,040 10,475 8,245 850 37,610 43,587
3,450 2,765 5,240 2,700 14,155 20,191
5,755 5,651 2,530 100 14,036 15,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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