AoeStats
← fede86sando

Yucatan

510848963Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 58m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Maya · Norway
1077
+14
🇳🇴 Vikings · Norway
1038
+16
🇮🇹 Byzantines · Italy
1112
-18
🇮🇹 Franks · Italy
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,058 10:42 18:15 33:36 ⛏ Fast Castle
26 1,532 10:58 17:09 30:15
21 1,264 10:50 15:40 36:59 ⛏ Fast Castle
19 1,144 12:17 16:25 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,810 24,966 19,940 5,355 77,071 92,291
35,950 16,043 13,490 4,355 69,838 98,808
30,465 24,516 11,280 3,325 69,586 81,980
26,015 19,060 13,090 3,360 61,525 68,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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