AoeStats
← 江东铁壁

Arena

510524056Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 39m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
912
+19
🇨🇱 Magyars · Chile
908
+19
🇨🇳 Inca · China
991
-58
🇨🇳 Magyars · China
955
-53
Player eAPM Actions Feudal Castle Imperial Opening
31 1,221 13:44 19:20 — ⛏ Fast Castle
14 542 10:19 19:37 29:08 ⛏ Fast Castle
12 481 13:48 20:01 27:09 ⛏ Fast Castle
10 379 14:35 24:45 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,095 9,130 3,925 2,200 27,350 32,628
9,290 6,540 7,695 2,050 25,575 26,661
7,675 9,085 3,985 300 21,045 27,141
7,810 4,905 1,675 650 15,040 16,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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