AoeStats
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Fortress

509714296Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 63m 25s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1078
+15
🇪🇸 Aztecs · Spain
957
+19
🇺🇸 Italians · United States
1043
-17
🇺🇸 Spanish · United States
1043
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,004 8:29 12:42 28:59 ⛏ Fast Castle
32 2,052 7:16 12:40 32:01 ⛏ Fast Castle
18 1,156 7:07 11:19 30:10 ⛏ Fast Castle
12 792 7:22 12:05 44:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,135 26,810 23,270 3,105 76,320 93,006
29,265 22,145 13,775 950 66,135 68,538
37,230 13,890 8,060 2,350 61,530 63,119
25,755 15,380 10,380 2,065 53,580 54,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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