AoeStats
← damian

Lombardia

509521135Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 47m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1029
+14
🇺🇸 Spanish · United States
1029
+14
🇲🇽 Teutons · Mexico
1000
-42
🇺🇸 Bengalis · United States
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,820 9:52 22:23 38:02 ⚔ M@A into Archers
19 922 11:29 28:48 — ⚔ Scout Rush
18 855 14:00 23:20 41:29 ⛏ Fast Castle
9 417 23:21 40:53 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,730 15,214 11,355 1,720 48,019 53,291
17,590 10,209 8,750 2,335 38,884 42,887
10,575 9,123 4,965 1,205 25,868 29,209
10,185 3,957 2,705 910 17,757 23,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.