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Nomad

508427438Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 43m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1361
+17
🇭🇰 Vikings · Hong Kong SAR China
1360
+17
🇨🇳 Wu · China
1301
+18
🇬🇧 Italians · United Kingdom
1418
-19
🇪🇸 Armenians · Spain
1398
-19
🇹🇼 Turks · Taiwan
1294
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,052 12:57 25:11 — ⛏ Fish Boom into Fire Galleys into Galleys FC
47 2,027 13:37 21:31 — ⛏ Fish Boom FC
42 1,824 14:53 20:58 36:17 ⚔ Fish Boom FC into Archers
38 1,649 13:36 23:31 — ⛏ Fish Boom FC
33 1,424 14:06 18:22 38:00 ⛏ Fish Boom FC
29 1,246 14:11 22:16 36:22 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,585 15,500 8,810 1,610 41,505 43,511
17,325 15,075 6,595 2,000 40,995 44,825
11,485 15,782 7,450 2,955 37,672 41,227
10,060 14,667 4,965 1,450 31,142 32,847
8,875 12,743 4,295 3,275 29,188 30,236
6,170 5,679 2,230 2,350 16,429 17,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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