AoeStats
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MegaRandom

508424618Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 23m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1479
+10
🇨🇳 Vikings · China
1462
+11
🇨🇳 Saracens · China
1418
+12
🇭🇰 Khmer · Hong Kong SAR China
1372
-12
1329
-11
🇹🇼 Mongols · Taiwan
1321
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,112 11:58 16:34 — ⛏ Fish Boom FC
40 935 9:59 20:33 — ⚔ Archer Rush
40 939 11:21 20:29 — ⛏ Fish Boom into Fire Galleys FC
39 929 9:20 21:28 — ⚔ Fish Boom into Scouts
38 886 9:26 21:29 — ⚔ Scout Rush
33 783 10:21 14:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,350 5,006 1,295 200 11,851 12,281
5,235 4,426 1,030 935 11,626 12,988
4,880 4,720 1,200 225 11,025 11,383
4,425 5,430 935 200 10,990 12,643
6,220 3,322 550 330 10,422 11,014
3,585 3,032 1,020 100 7,737 8,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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