AoeStats
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Pilgrims

508203757Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 32m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
1412
+14
🇬🇧 Saracens · United Kingdom
1401
+15
🇨🇳 Romans · China
1309
+20
🇨🇳 Hindustanis · China
1387
-17
🇻🇳 Maya · Vietnam
1369
-16
🇨🇳 Vikings · China
1369
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,764 11:41 18:47 — ⛏ Fish Boom into Galleys FC
41 1,348 11:52 17:44 — ⛏ Fish Boom into Fire Galleys FC into Galleys
33 1,089 10:14 14:30 — ⚔ Fish Boom FC into Scouts
33 1,072 12:33 17:52 — ⛏ Fish Boom FC into Galleys
32 1,045 12:05 20:06 — ⛏ Fish Boom into Galleys
31 1,028 13:11 20:15 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
8,420 11,192 3,605 1,700 24,917 26,894
9,110 8,521 3,480 430 21,541 22,661
6,775 9,760 2,515 1,340 20,390 20,878
6,650 6,835 2,970 2,250 18,705 19,623
6,100 9,825 2,090 500 18,515 19,527
8,550 7,753 1,640 500 18,443 20,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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