AoeStats
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Nomad

507697478Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 64m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1387
+14
🇨🇳 Franks · China
1326
+17
🇨🇳 Spanish · China
1299
+18
🇨🇳 Slavs · China
1349
-17
1348
-16
🇪🇸 Italians · Spain
1333
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,673 12:43 19:29 45:43 ⛏ Fish Boom FC
40 2,567 13:44 20:28 45:23 ⛏ Fish Boom FC
29 1,848 14:11 18:10 32:00 ⛏ Fish Boom FC
24 1,561 13:54 18:09 39:56 ⛏ Fish Boom FC
20 1,269 13:33 17:43 39:56 ⛏ Fish Boom FC
19 1,200 14:28 24:25 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
42,985 31,880 18,800 8,355 102,020 112,974
25,925 26,744 18,130 1,750 72,549 74,973
27,500 19,462 22,275 3,000 72,237 76,691
23,570 14,747 14,815 1,705 54,837 61,479
22,685 20,090 4,615 2,995 50,385 53,017
6,200 6,748 2,370 1,890 17,208 17,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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