AoeStats
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Pilgrims

507647494Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 36m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1347
+16
🇨🇳 Romans · China
1331
+17
🇹🇼 Berbers · Taiwan
1327
+17
🇨🇴 Sicilians · Colombia
1372
-17
🇨🇴 Persians · Colombia
1354
-17
🇨🇴 Tatars · Colombia
1327
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,586 11:13 14:51 — ⛏ Fish Boom FC into Galleys
37 1,347 10:15 23:12 — ⛏ Fish Boom into Galleys FC
31 1,133 12:57 20:01 — ⛏ Fish Boom FC
27 986 10:35 19:25 — ⛏ Fish Boom FC
20 733 10:53 — — ⚔ Fish Boom into Scouts into Archers
16 598 12:38 24:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,475 12,240 3,775 1,280 29,770 31,344
13,125 11,218 3,945 1,050 29,338 32,145
9,505 8,987 4,880 1,150 24,522 26,051
5,800 6,771 1,975 325 14,871 17,001
4,250 5,665 1,355 1,205 12,475 12,201
3,180 5,235 960 480 9,855 9,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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