AoeStats
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MegaRandom

507637917Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 44m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1325
+11
🇲🇽 Turks · Mexico
1261
+13
🇲🇽 Jurchens · Mexico
1238
+14
🇨🇳 Wei · China
1345
-19
🇬🇧 Franks · United Kingdom
1162
-11
🇬🇧 Khitans · United Kingdom
1085
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,252 9:06 20:49 40:31 ⚔ Scout Rush
51 2,256 11:17 15:26 — ⛏ Fast Castle
45 1,971 10:00 17:04 33:49 ⚔ Scout Rush
34 1,498 10:32 16:06 — ⛏ Fast Castle
33 1,442 11:04 16:21 43:18 ⛏ Fast Castle
33 1,433 11:34 17:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,955 13,323 9,915 1,050 45,243 51,010
21,640 16,056 6,370 530 44,596 52,658
21,115 7,935 6,520 4,165 39,735 44,999
12,495 6,788 3,830 280 23,393 25,593
11,965 5,163 3,510 235 20,873 23,368
6,860 6,779 1,050 300 14,989 16,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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