AoeStats
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Arabia

507635002Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 17m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1356
+15
🇲🇽 Goths · Mexico
1351
+15
🇨🇱 Vietnamese · Chile
1325
+16
🇺🇸 Persians · United States
1234
+21
🇺🇸 Magyars · United States
1365
-17
🇨🇳 Maya · China
1363
-18
🇺🇸 Britons · United States
1327
-17
🇹🇷 Franks · Türkiye
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 997 9:45 — — ⚔ Scout Rush
54 933 9:03 — — ⚔ Archers into Skirms
46 794 9:26 — — ⚔ Archer Rush
35 598 8:53 — — ⚔ Archer Rush
34 588 9:50 — — ⚔ Archer Rush
32 562 11:53 — — ⚔ Scout Rush
31 544 9:47 — — ⚔ Scout Rush
27 473 11:07 — — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,930 3,170 50 0 7,150 7,277
2,900 2,975 1,265 0 7,140 7,462
4,240 2,133 50 0 6,423 6,780
3,060 2,376 910 0 6,346 6,958
3,790 2,070 250 0 6,110 7,751
2,310 2,478 910 0 5,698 5,735
2,375 2,525 630 125 5,655 6,030
3,075 2,142 150 0 5,367 5,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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