AoeStats
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Arabia

507485976Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 48m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1397
+15
🇨🇳 Shu · China
1331
+18
🇹🇷 Inca · Türkiye
1271
+21
🇭🇰 Mongols · Hong Kong SAR China
1379
-18
🇭🇰 Gurjaras · Hong Kong SAR China
1378
-18
🇭🇰 Mapuche · Hong Kong SAR China
1378
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 2,896 9:25 22:48 36:35 ⚔ Archers into Skirms
55 2,653 8:26 26:31 — ⚔ Archer Rush
38 1,857 10:03 21:59 40:26 ⚔ Skirmisher Rush
35 1,674 8:50 26:53 45:53 ⚔ Scout Rush
35 1,704 8:44 24:42 — ⚔ Scout Rush
26 1,252 10:33 28:59 — ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,950 12,487 11,680 1,105 53,222 53,999
26,030 10,316 14,240 850 51,436 55,982
17,940 14,891 10,045 2,250 45,126 52,978
15,615 15,246 6,105 1,600 38,566 42,510
12,870 8,772 2,990 2,195 26,827 31,068
8,170 8,699 4,405 200 21,474 22,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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