AoeStats
← Oscar robles176

Black Forest

509815166Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 66m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
815
+13
🇺🇸 Khmer · United States
805
+14
🇺🇸 Spanish · United States
767
+15
🇲🇽 Byzantines · Mexico
757
+16
🇲🇽 Franks · Mexico
891
-21
🇨🇳 Tatars · China
715
-13
🇺🇸 Georgians · United States
704
-12
🇨🇳 Jurchens · China
690
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,598 10:12 23:39 27:57 ⛏ Fish Boom FC into Fast Imp
23 1,507 13:13 22:37 30:43 ⛏ Fast Castle
21 1,386 14:19 20:46 35:29 ⛏ Fast Castle
19 1,265 13:46 17:41 31:32 ⛏ Fast Castle
17 1,150 12:37 19:10 34:41 ⛏ Fish Boom FC
16 1,031 11:29 22:24 — ⛏ Fast Castle
10 651 13:53 27:16 47:24 ⛏ Fast Castle
3 201 14:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
49,680 23,860 29,430 5,500 108,470 123,707
31,520 21,890 12,120 6,180 71,710 102,738
28,705 12,071 16,765 4,595 62,136 77,226
22,240 18,289 15,870 2,210 58,609 80,022
21,930 18,390 15,790 1,600 57,710 82,500
21,490 14,305 7,540 3,435 46,770 49,315
20,830 12,044 6,560 1,865 41,299 50,243
2,175 1,434 0 125 3,734 6,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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