AoeStats
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Arena

509810150Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 59m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1113
+9
🇺🇸 Malians · United States
1084
+10
🇨🇳 Berbers · China
1078
+11
🇺🇸 Jurchens · United States
1037
+12
🇨🇳 Japanese · China
1013
-12
🇨🇳 Bohemians · China
972
-11
🇵🇪 Aztecs · Peru
947
-10
🇲🇽 Khmer · Mexico
900
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,927 10:32 16:04 33:07 ⛏ Fast Castle
35 2,098 10:34 14:26 30:11 ⛏ Fast Castle
31 1,830 10:47 16:28 36:07 ⛏ Fast Castle
27 1,592 12:17 17:21 35:18 ⛏ Fast Castle
25 1,487 12:47 16:09 30:24 ⛏ Fast Castle
24 1,464 11:01 14:41 31:12 ⛏ Fast Castle
20 1,203 10:14 16:08 31:04 ⛏ Fast Castle
10 579 10:30 14:51 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,260 12,380 26,315 6,250 95,205 122,145
44,195 21,275 19,445 1,600 86,515 92,365
40,690 25,610 11,565 3,600 81,465 87,498
45,165 16,650 10,565 3,130 75,510 80,455
27,325 19,230 21,765 3,745 72,065 87,393
30,410 30,040 8,760 1,125 70,335 75,280
19,400 15,105 8,990 2,320 45,815 47,982
6,210 5,010 2,400 2,100 15,720 17,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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