AoeStats
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Arena

509802354Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 56m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
915
+17
🇮🇳 Bohemians · India
905
+17
🇲🇽 Franks · Mexico
866
+19
🇨🇴 Hindustanis · Colombia
668
+26
🇺🇸 Cumans · United States
973
-22
🇺🇸 Bohemians · United States
971
-22
🇺🇸 Magyars · United States
905
-19
🇺🇸 Celts · United States
838
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,212 12:26 16:21 41:27 ⛏ Fast Castle
33 1,894 10:58 17:35 — ⛏ Fast Castle
29 1,661 12:31 16:45 33:04 ⛏ Fast Castle
29 1,625 11:00 18:01 34:05 ⛏ Fast Castle
29 1,627 12:50 17:52 43:05 ⛏ Fast Castle
25 1,422 10:41 19:44 41:13 ⛏ Fast Castle
24 1,358 13:21 22:45 — ⚔ Archers into Skirms
16 887 10:48 16:32 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,435 28,020 5,990 1,700 92,145 97,644
40,375 25,640 13,945 3,205 83,165 91,745
39,525 20,940 17,860 2,930 81,255 101,661
23,460 12,595 14,695 3,965 54,715 69,225
22,900 11,900 5,010 2,450 42,260 46,089
14,820 10,055 6,840 2,295 34,010 36,224
12,400 11,500 7,170 355 31,425 42,765
11,475 8,095 1,375 1,200 22,145 26,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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