AoeStats
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Arena

503791958Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 63m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
732
+14
🇨🇳 Vikings · China
645
+18
🇫🇷 Persians · France
567
+21
🇨🇳 Britons · China
529
+23
🇪🇸 Vikings · Spain
711
-20
🇨🇳 Mongols · China
702
-20
🇩🇪 Turks · Germany
701
-20
🇪🇸 Byzantines · Spain
651
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,954 10:43 15:45 30:50 ⛏ Fast Castle
28 1,754 11:41 21:15 31:34 ⛏ Fast Castle
26 1,652 11:53 18:15 35:57 ⛏ Fast Castle
24 1,487 11:50 19:37 29:09 ⛏ Fast Castle
13 843 12:19 18:39 30:52 ⛏ Fast Castle
11 721 13:01 17:01 35:42 ⛏ Fast Castle
11 690 9:48 15:38 34:13 ⛏ Fast Castle
10 614 12:29 17:59 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,650 31,060 14,480 6,850 97,040 117,791
18,175 28,155 22,515 6,845 75,690 113,832
25,355 15,455 19,600 1,700 62,110 72,855
31,230 21,540 3,195 3,500 59,465 61,868
30,790 14,643 9,185 3,010 57,628 76,285
22,015 10,640 9,670 3,125 45,450 51,663
12,565 23,465 5,025 1,600 42,655 45,137
7,960 7,310 1,915 1,050 18,235 27,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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