AoeStats
← Skillest

Arabia

504113470Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1015
+13
🇧🇷 Cumans · Brazil
978
+15
🇺🇸 Teutons · United States
952
-41
🇺🇸 Burgundians · United States
952
-41
Player eAPM Actions Feudal Castle Imperial Opening
21 997 12:00 24:52 39:57 ⛏ Fast Castle
18 874 11:00 21:12 45:49 ⛏ Fast Castle
17 805 12:26 21:04 32:32 ⛏ Fast Castle
12 606 11:06 23:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,625 10,380 12,545 2,650 47,200 55,141
19,805 13,535 7,995 2,855 44,190 74,501
21,590 12,115 6,540 750 40,995 47,811
11,580 7,052 2,825 2,925 24,382 29,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.