AoeStats
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Highland

505707882Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 99m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
939
+9
🇨🇱 Burgundians · Chile
709
+19
🇺🇸 Vikings · United States
782
-14
🇺🇸 Mongols · United States
772
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 3,544 10:09 15:50 41:34 ⛏ Fast Castle
29 2,932 10:18 19:36 33:44 ⛏ Fast Castle
28 2,754 12:49 17:11 39:57 ⛏ Fish Boom FC
26 2,543 11:47 21:39 41:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,535 60,609 33,940 7,810 156,894 159,534
62,355 39,555 41,785 5,275 148,970 157,677
61,540 46,020 20,225 3,090 130,875 145,040
39,815 32,105 30,875 3,100 105,895 115,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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