AoeStats
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Hill Fort

505519410Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 66m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
815
+17
🇨🇴 Bulgarians · Colombia
787
+18
🇨🇱 Franks · Chile
962
-23
🇨🇱 Persians · Chile
710
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,924 10:39 19:46 39:47 ⛏ Fast Castle
28 1,832 10:41 20:52 40:21 ⚔ Scouts FC
26 1,701 10:19 19:13 36:37
22 1,438 9:40 21:10 42:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,045 30,075 22,445 3,805 100,370 105,409
43,805 27,630 19,640 3,655 94,730 105,812
31,010 30,093 16,100 3,450 80,653 89,345
35,270 18,395 16,065 1,500 71,230 79,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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