AoeStats
← Rackeymen

Black Forest

506100869Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 73m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
874
+47
🇨🇴 Magyars · Colombia
863
+18
🇬🇧 Franks · United Kingdom
941
-57
🇪🇸 Spanish · Spain
898
-48
Player eAPM Actions Feudal Castle Imperial Opening
17 1,233 11:17 16:53 30:50 ⛏ Fast Castle
14 1,007 12:39 24:03 37:18 ⚔ Fish Boom FC into Archers
11 819 19:46 24:39 46:38 ⛏ Fast Castle
10 729 12:55 19:49 43:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,535 18,570 32,335 4,320 89,760 114,993
36,325 24,517 24,165 3,000 88,007 97,440
24,765 11,400 11,930 2,250 50,345 90,027
21,350 11,685 10,785 4,135 47,955 51,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.