AoeStats
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Socotra

506097175Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 33m 25s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
897
+45
🇦🇺 Burgundians · Australia
852
+18
🇵🇱 Spanish · Poland
923
-49
🇨🇴 Magyars · Colombia
879
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,052 13:02 23:37 — ⚔ Archer Rush
18 610 10:49 25:05 — ⚔ Archer Rush
17 556 13:05 18:43 — ⛏ Fast Castle
8 272 16:33 32:57 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
9,425 7,046 550 950 17,971 23,564
6,160 3,895 3,445 200 13,700 15,546
5,875 5,093 1,695 150 12,813 14,271
6,335 2,965 420 0 9,720 11,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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