AoeStats
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Arena

505995555Analyzed
2v2 RM · 22d ago on Sep 12, 2026· 47m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
924
+17
🇧🇬 Franks · Bulgaria
880
+18
🇵🇱 Spanish · Poland
978
-55
🇨🇴 Magyars · Colombia
895
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 971 12:09 19:05 26:57 ◆ FC into Fast Imp
18 859 13:04 19:08 34:21 ⛏ Fast Castle
15 688 11:34 16:28 31:24 ⛏ Fast Castle
7 342 11:22 21:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,825 14,535 13,325 1,600 55,285 61,244
23,210 13,190 14,040 2,300 52,740 62,141
18,635 10,370 10,630 1,600 41,235 45,253
7,740 6,640 1,775 750 16,905 21,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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