AoeStats
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Arabia

510431935Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 36m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1000
+16
🇺🇸 Ethiopians · United States
999
+16
🇷🇺 Magyars · Russia
1038
-18
🇦🇷 Goths · Argentina
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,515 9:24 25:05 — ⚔ Archer Rush
29 1,063 11:07 16:52 — ⛏ Fast Castle
16 603 12:02 20:54 — ⚔ Skirmisher Rush
15 546 9:16 19:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,800 6,990 4,335 855 23,980 27,576
9,720 9,345 645 300 20,010 21,066
8,475 6,452 3,170 1,455 19,552 26,351
8,745 4,781 2,605 1,760 17,891 20,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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