AoeStats
← Elentin

MegaRandom

511000670Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 61m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Byzantines · Greece
650
+18
🇨🇳 Teutons · China
630
+19
🇲🇽 Romans · Mexico
617
+20
🇫🇷 Ethiopians · France
732
-27
🇫🇷 Britons · France
695
-19
🇫🇷 Khmer · France
676
-38
Player eAPM Actions Feudal Castle Imperial Opening
28 1,758 12:09 19:21 33:15 ⛏ Fast Castle
20 1,230 10:58 20:39 44:46 ⛏ Fast Castle
16 994 13:55 24:58 40:31 ⚔ Drush FC
12 729 13:36 18:51 34:31 ⛏ Fast Castle
11 656 12:53 22:32 43:54 ⚔ M@A into Archers
8 483 14:03 19:07 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,085 22,320 11,985 4,100 57,490 64,026
18,310 18,695 15,110 3,850 55,965 73,391
19,350 19,322 14,830 2,375 55,877 66,334
23,610 14,086 14,170 3,730 55,596 65,498
18,205 17,505 10,975 4,200 50,885 57,525
10,850 10,545 6,720 850 28,965 30,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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