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African Clearing

510508655Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Slavs · Australia
1136
+16
🇨🇳 Koreans · China
1132
+16
🇨🇳 Magyars · China
1130
+16
🇦🇺 Persians · Australia
1075
+18
🇺🇸 Ethiopians · United States
1223
-20
🇨🇳 Britons · China
1117
-16
🇧🇪 Celts · Belgium
1109
-16
🇹🇼 Vietnamese · Taiwan
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,412 13:30 18:44 37:59 ⛏ Fast Castle
26 1,282 13:17 19:08 36:14 ⛏ Fast Castle
23 1,156 18:47 23:41 — ⚔ Towers FC
22 1,091 16:39 26:25 42:36 ⚔ Scout Rush
21 1,016 14:53 21:11 36:37 ⛏ Fast Castle
20 968 12:04 24:28 40:25 ⛏ Fast Castle
20 980 13:19 17:53 34:38 ⛏ Fast Castle
16 766 14:20 18:27 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,460 11,996 14,965 6,780 72,201 75,613
28,010 14,825 16,880 3,405 63,120 66,122
15,250 32,525 9,875 3,800 61,450 81,707
19,215 18,655 10,665 3,200 51,735 56,980
14,530 14,715 11,265 3,305 43,815 68,971
16,545 11,460 7,615 1,050 36,670 51,290
14,320 14,700 4,605 1,805 35,430 42,755
4,325 4,360 1,175 1,315 11,175 11,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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