AoeStats
← Murdock

Coastal Forest

510283014Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 23m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1324
+13
1278
+15
🇩🇪 Celts · Germany
1276
+15
🇩🇪 Turks · Germany
1343
-19
🇦🇺 Burgundians · Australia
1224
-13
🇺🇸 Franks · United States
1184
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 1,537 8:50 — — ⚔ Archer Rush
61 1,448 10:10 — — ⚔ Scout Rush
45 1,060 9:41 23:04 — ⚔ Scout Rush
41 985 10:51 — — ⚔ Scout Rush
32 751 10:59 15:08 — ⛏ Fish Boom FC
16 392 11:01 18:33 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,840 6,395 1,145 750 15,130 16,552
6,585 3,550 2,050 125 12,310 13,951
4,975 4,603 2,640 0 12,218 13,131
6,375 3,298 670 0 10,343 13,348
5,680 3,493 250 0 9,423 11,892
5,390 2,945 350 175 8,860 10,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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