AoeStats
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Highland

506518211Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 57m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
882
+13
🇦🇷 Vietnamese · Argentina
847
+15
🇵🇱 Burgundians · Poland
825
-34
🇵🇱 Portuguese · Poland
823
-34
Player eAPM Actions Feudal Castle Imperial Opening
44 2,534 10:45 23:41 43:53 ⚔ Archers into Skirms
30 1,715 11:56 28:55 42:56 ⚔ Skirms into Scouts
20 1,135 10:41 20:31 31:19 ⚔ FC into Archers
12 689 12:28 26:58 —

Resources

Player Food Wood Gold Stone Spent Collected
19,360 22,215 6,950 2,610 51,135 52,211
19,515 10,026 10,910 2,035 42,486 48,596
12,535 14,455 9,665 860 37,515 53,544
8,315 8,356 3,130 1,800 21,601 22,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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