AoeStats
← KSK1912

Oasis

509651156Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 72m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
861
+24
🇹🇷 Magyars · Türkiye
861
+24
🇹🇷 Mongols · Türkiye
937
-19
🇹🇷 Teutons · Türkiye
829
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,801 11:50 23:49 45:10 ⚔ Scout Rush
30 2,180 11:32 27:21 39:53
22 1,585 10:41 19:30 33:41 ⛏ Fast Castle
20 1,447 12:44 26:07 40:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,350 21,485 24,930 2,810 92,575 109,642
40,240 23,153 17,615 3,800 84,808 91,003
26,425 21,555 31,825 3,500 83,305 91,517
24,080 27,845 15,735 2,950 70,610 71,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.