AoeStats
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Arena

509631477Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 44m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
951
+16
🇹🇷 Koreans · Türkiye
905
+18
🇨🇱 Bulgarians · Chile
988
-19
🇨🇱 Romans · Chile
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 911 11:53 18:34 38:00 ⛏ Fast Castle
19 843 12:06 17:01 39:09 ⛏ Fast Castle
16 719 11:32 18:51 39:02 ⛏ Fast Castle
14 630 10:58 17:11 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,590 13,760 9,755 1,400 39,505 42,885
11,290 7,990 4,510 3,350 27,140 30,639
11,725 5,405 4,125 2,850 24,105 25,990
7,575 6,329 2,840 1,075 17,819 19,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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