AoeStats
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Fortress

508034475Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 60m 44s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
951
+14
🇨🇦 Berbers · Canada
886
+17
🇹🇷 Spanish · Türkiye
921
-16
🇭🇷 Franks · Croatia
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,835 7:49 12:31 28:56 ⛏ Fast Castle
27 1,627 7:47 12:25 32:09 ⛏ Fast Castle
20 1,240 7:58 14:22 30:41 ⛏ Fast Castle
15 889 6:51 11:44 27:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,070 26,400 21,270 2,560 91,300 93,203
33,850 17,950 19,480 1,600 72,880 84,497
30,345 9,665 17,610 3,500 61,120 64,364
22,640 20,055 10,235 3,050 55,980 63,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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