AoeStats
← Alexis angel666

Arena

510948710Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 63m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
955
+15
🇲🇽 Celts · Mexico
916
+17
🇨🇦 Cumans · Canada
945
-16
🇲🇽 Spanish · Mexico
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,517 11:29 15:44 37:26 ⛏ Fast Castle
29 1,844 11:59 17:00 37:07
28 1,786 11:58 16:40 41:11 ⛏ Fast Castle
22 1,370 11:00 31:58 43:37 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,335 35,755 16,580 2,305 87,975 97,510
28,265 31,585 9,715 1,670 71,235 78,273
30,135 20,910 15,010 2,965 69,020 75,997
31,315 11,374 11,165 1,625 55,479 58,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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