AoeStats
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Arena

510940234Analyzed
3v3 RM · 16h ago on Oct 3, 2026· 71m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
931
+9
🇦🇷 Italians · Argentina
829
+13
🇦🇺 Romans · Australia
782
+14
🇺🇸 Khmer · United States
812
-14
🇺🇸 Romans · United States
786
-13
🇺🇸 Wei · United States
677
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 3,248 9:36 17:58 34:20 ⛏ Fast Castle
42 3,004 11:16 15:38 35:32 ⛏ Fast Castle
18 1,320 11:51 17:52 35:28 ⛏ Fast Castle
17 1,244 12:01 18:49 35:46 ⛏ Fast Castle
13 952 12:38 19:44 37:03 ⛏ Fast Castle
12 870 12:31 17:37 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,140 59,875 42,780 4,290 151,085 158,246
33,345 57,735 16,315 4,950 112,345 152,892
22,605 33,365 24,575 4,485 85,030 112,249
36,150 23,770 18,840 1,620 80,380 100,059
27,450 17,735 14,595 3,050 62,830 70,382
25,715 16,094 8,555 2,150 52,514 59,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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