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Black Forest

510786896Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
891
+13
🇨🇳 Persians · China
860
+13
🇨🇳 Franks · China
859
+14
🇪🇸 Celts · Spain
837
-15
🇪🇸 Bohemians · Spain
814
-13
🇷🇺 Spanish · Russia
790
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,237 14:49 19:26 34:04 ⛏ Fast Castle
16 768 11:09 20:51 30:52 ⛏ Fast Castle
15 699 11:06 19:13 27:47 ⛏ Fast Castle
14 678 12:38 21:58 39:57 ⛏ Fish Boom FC
13 620 13:35 22:41 34:02 ⛏ Fast Castle
13 620 12:42 22:08 35:06 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,760 15,015 13,725 3,780 70,280 77,961
33,645 16,811 10,515 2,465 63,436 69,766
25,000 21,863 13,935 2,535 63,333 76,024
16,145 25,242 14,250 1,825 57,462 59,827
16,090 14,591 12,190 2,665 45,536 55,079
13,995 14,680 8,335 925 37,935 43,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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