AoeStats
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Black Forest

505393371Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 12m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
945
+15
🇵🇪 Portuguese · Peru
890
+17
🇺🇸 Persians · United States
869
+18
🇳🇿 Koreans · New Zealand
866
+18
🇲🇽 Hindustanis · Mexico
933
-18
🇹🇼 Poles · Taiwan
919
-17
🇮🇳 Britons · India
906
-17
🇨🇳 Goths · China
879
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 420 — — —
26 314 — — — ⚔ Drush
16 194 — — —
14 168 — — —
14 171 — — — ⛏ Fish Boom
13 162 — — —
11 133 — — —
7 80 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 699 110 0 2,759 2,962
1,350 1,285 0 0 2,635 2,837
1,450 550 50 0 2,050 2,496
1,300 674 50 0 2,024 1,954
900 558 0 0 1,458 1,839
1,250 149 0 0 1,399 1,721
750 555 0 0 1,305 1,690
800 350 0 0 1,150 1,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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