AoeStats
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Arena

505386619Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 62m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1005
+15
🇨🇳 Koreans · China
1000
+45
🇳🇿 Koreans · New Zealand
844
+22
841
+21
🇨🇳 Persians · China
1024
-20
🇧🇷 Spanish · Brazil
978
-19
🇨🇴 Mongols · Colombia
957
-18
🇨🇳 Burgundians · China
917
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,461 11:01 15:47 28:21 ⛏ Fast Castle
37 2,313 11:17 16:09 31:33 ⛏ Fast Castle
27 1,665 11:02 15:17 39:25 ⛏ Fast Castle
18 1,145 9:46 21:00 35:37 ⛏ Fast Castle
17 1,093 9:19 13:47 28:03 ⛏ Fast Castle
14 847 10:03 16:26 37:52 ⛏ Fast Castle
13 842 11:32 17:09 29:18 ⛏ Fast Castle
8 517 12:22 20:29 48:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,255 55,310 17,455 7,400 115,420 138,486
55,825 18,185 20,310 4,750 99,070 103,162
39,840 23,545 21,900 5,470 90,755 94,918
23,135 31,405 19,840 4,450 78,830 84,353
39,300 19,360 18,640 1,500 78,800 85,274
25,575 16,395 10,475 2,020 54,465 56,872
13,180 17,585 8,830 4,455 44,050 55,369
14,620 17,965 8,505 865 41,955 44,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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