AoeStats
← lav3rn3

Nomad

504975961Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 15m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1056
+2
🇦🇺 Japanese · Australia
864
+6
🇳🇿 Koreans · New Zealand
837
+7
🇫🇷 Georgians · France
805
+7
🇦🇷 Franks · Argentina
715
-7
🇨🇳 Turks · China
698
-8
🇧🇷 Inca · Brazil
532
-4
🇭🇰 Turks · Hong Kong SAR China
483
-3
Player eAPM Actions Feudal Castle Imperial Opening
17 261 — — — ⛏ Fish Boom
16 254 — — —
16 244 — — —
13 208 — — — ⛏ Fish Boom
12 193 — — — ⛏ Fish Boom
11 177 — — —
8 121 — — — ⛏ Fish Boom
1 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,250 2,259 50 100 4,659 4,939
2,400 1,835 50 100 4,385 4,152
2,800 1,135 50 100 4,085 3,965
1,840 2,060 50 100 4,050 3,561
1,850 875 100 100 2,925 2,962
950 1,275 50 100 2,375 2,389
1,050 775 50 100 1,975 2,028
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.