AoeStats
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Arena

504971698Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 42m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
836
+13
🇳🇿 Koreans · New Zealand
824
+13
🇮🇩 Poles · Indonesia
799
+14
🇮🇩 Britons · Indonesia
758
+16
🇹🇷 Huns · Türkiye
829
-16
🇹🇷 Aztecs · Türkiye
748
-34
🇨🇦 Khmer · Canada
738
-13
🇹🇷 Turks · Türkiye
729
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 725 11:58 18:41 32:10 ⛏ Fast Castle
16 665 10:06 18:52 33:24 ⛏ Fast Castle
15 620 10:42 14:51 28:45 ⛏ Fast Castle
13 564 13:56 21:55 30:08 ⛏ Fast Castle
12 525 11:20 22:11 41:40 ⛏ Fast Castle
10 430 12:41 19:28 32:19 ⛏ Fast Castle
9 389 14:03 22:55 40:10 ⚔ FC into Archers
7 291 13:21 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,930 8,645 7,670 2,250 40,495 48,285
16,705 14,330 5,290 1,500 37,825 45,959
14,500 10,635 9,900 1,615 36,650 40,302
13,720 11,210 6,600 2,220 33,750 46,041
15,195 10,760 3,350 1,590 30,895 36,737
9,300 9,695 4,560 2,220 25,775 28,411
10,760 6,840 5,440 650 23,690 35,240
1,250 1,220 410 0 2,880 3,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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